Saturday, September 21, 2013

And still tweaking.....

Here's a quick update on the buildings I scanned in...

This street is completely different than the street I did in the past.  These buildings are VERY low poly with all of the effort going into the normal maps and the texturing.  This is a completely different work flow than modelling EVERY detail and then adding tiled and procedural textures to 'dirty it up'.    I think I like this flow a little better, you end up with a few too many flaws instead of too few, but it's faster and I think it looks a little better... any thoughts? 

Sunday, September 8, 2013

Back from Ireland...

So I took over 4000 photos on my trip to Ireland most of which were for objects and textures.  I've got quite a library now and the computer has been converting them to models pretty much non stop since I got back.  Here's a couple of buildings I scanned in.  Believe it or not these models are extremely low poly.  Anyway posting a render up to prove I'm still working away on the movie.  I think my original estimate of 10 years to make the movie was a little optimistic.